Author: James Robertson
Date: 22:36:32 04/06/99
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On April 07, 1999 at 00:30:46, Steve Maughan wrote: >Thanks for the input! > >>>Another idea, which may very well be bad, would be to ignore the whole problem >>>and simply search some moves twice. > >That sounds expensive but I guess the hash table 'should' make a cutoff at the >next ply. That makes sense... but I don't have hash tables so I have no clue. I don't think about things like that when I make my posts. :) > >>Yeah; I tried this and it was terrible. Because the first move chosen was >>usually close to the best, it would take a while to cut it off.... > >Hmmm - yes sounds bad. What do others actually do? Crafty just makes a quick check to make sure the move is not equal to the hash or killer moves. Look at next.c in the Crafty source. James > >Steve Maughan
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