Author: Uri Blass
Date: 18:13:25 01/26/06
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On January 26, 2006 at 19:50:56, Pablo Ignacio Restrepo wrote: > >Hello to everyone into WWW with all respect. > >I have played many games in private against the great Rybka in orthodox lines, >just a few antichess. > >I have made many matches between engines, and Rybka have been the absolute >engine champion. > >Rybka is doing an incredible space job playing against other engines >.......Rybka is playing a superior chess in 2006, its look as a Kasparov or >Karpov in more strong and perfect level that them .......... > >Today I have started my job into Playchess in 2006. I hope will be doing new >things playing engines and I would like to will punting good games for everyone >into chess communities........ > >.................... First game, first new discover ...... Rybka have gone far >away of the 256 chessbase interface move, and have got a draw some strange >............ here the game ........... The 256 move limit is no real limit. The problem is simply that engines get wrong information and it can cause them to lose on time. I believe that rybka allow you repetition because of the wrong information. The wrong information that engines get from the interface is wrong time(3 minutes for the rest of the game in case of blitz 3 minutes per game) and not getting move but getting fen. The first wrong information can cause the engine to lose on time and the second wrong information can cause the engine to allow repetition in position that it evaluates as better position. Uri
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