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Subject: Re: Where is the Rybka limit ? Has been fixed the chessbase interfase?

Author: Pablo Ignacio Restrepo

Date: 18:28:22 01/26/06

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TRhx Uri for your answer..... Uri ..... Could I understand that engines have got
the draw becouse its belive that will be losing on time ?
..
Thx in advance,
Pablo




On January 26, 2006 at 21:13:25, Uri Blass wrote:

>On January 26, 2006 at 19:50:56, Pablo Ignacio Restrepo wrote:
>
>>
>>Hello  to everyone into WWW with all respect.
>>
>>I have played many games in private against the great Rybka in orthodox lines,
>>just a few antichess.
>>
>>I have made many matches between engines, and Rybka have been the absolute
>>engine champion.
>>
>>Rybka is doing an incredible space job playing against other engines
>>.......Rybka is playing a superior chess in 2006, its look as a Kasparov or
>>Karpov in more strong and perfect level that them ..........
>>
>>Today I have started my job into Playchess in 2006. I hope will be doing new
>>things playing engines and I would like to will punting good games for everyone
>>into chess communities........
>>
>>.................... First game, first new discover ......  Rybka have gone far
>>away of the 256 chessbase interface move, and have got a draw some strange
>>............ here the game ...........
>
>The 256 move limit is no real limit.
>
>The problem is simply that engines get wrong information and it can cause them
>to lose on time.
>
>I believe that rybka allow you repetition because of the wrong information.
>
>The wrong information that engines get from the interface is wrong time(3
>minutes for the rest of the game in case of blitz 3 minutes per game) and not
>getting move but getting fen.
>
>The first wrong information can cause the engine to lose on time and the second
>wrong information can cause the engine to allow repetition in position that it
>evaluates as better position.
>
>Uri



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