Author: José de Jesús García Ruvalcaba
Date: 13:20:29 04/07/99
I have compiled Faile for my Sparc/Solaris machine, with different compilers and different options. But it uses very little cpu time. My other engines usually go to 50% cpu (it is a two-processor machine, so they are using a full cpu). At first Faile used about 22%, compiled with gcc and its standard makefile. The first version compiled wuth cc used even less processor time. I have compiled it again a few times with different options. The best one is consistently using over 30% in the middle-game and has peaked to 40% in the endgame. Those figures are better than the first ones, but still far from what I consider "good" (that would mean 49% at least). Any suggestions to increase the cpu usage? BTW, all those figures are without any other process (but the systems ones and xboard) running. Thanks in advance.
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