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Subject: How to get more VPU time.

Author: José de Jesús García Ruvalcaba

Date: 13:20:29 04/07/99


	I have compiled Faile for my Sparc/Solaris machine, with different compilers
and different options. But it uses very little cpu time.
	My other engines usually go to 50% cpu (it is a two-processor machine, so they
are using a full cpu).
	At first Faile used about 22%, compiled with gcc and its standard makefile. The
first version compiled wuth cc used even less processor time. I have compiled it
again a few times with different options. The best one is consistently using
over 30% in the middle-game and has peaked to 40% in the endgame.
	Those figures are better than the first ones, but still far from what I
consider "good" (that would mean 49% at least).
	Any suggestions to increase the cpu usage? BTW, all those figures are without
any other process (but the systems ones and xboard) running.
	Thanks in advance.



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