Author: George Tsavdaris
Date: 11:09:22 01/27/06
Go up one level in this thread
On January 27, 2006 at 13:49:15, G. R. Morton wrote: >On January 27, 2006 at 12:27:46, Jouni Uski wrote: > >> >>8/7p/8/p4p2/5K2/Bpk3P1/4P2P/8 w - - 0 1 >> >>1.Kxf5 b2 2.Bxb2+ Kxb2 3.e4 a4 4.e5 a3 5.e6 a2 6.e7 a1Q 7.e8Q Qf1+ >> ± (1.25) Depth: 17 00:00:26 2132kN >>1.g4 fxg4 2.e4 Kc4 3.Kxg4 Kb5 4.Kg5 Ka4 5.Bc1 Kb5 6.e5 a4 7.e6 Kc6 >> +- (4.09) Depth: 17 00:00:59 6451kN >>1.g4 fxg4 2.e4 Kc4 3.Kxg4 Kb5 4.Kg5 Ka4 5.Bc1 Kb4 6.e5 a4 7.e6 a3 >> +- (5.33) Depth: 18 00:01:06 8045kN >> >>I have one CD = 700 MB tablebases. >> >>Jouni > >Very interesting, it's endgame positions like these that make even the best >engines look so dumb - a human sub-expert can easily see that g4 is the tempo >move. However, Shredder 8 has no problem here. Presumably Rybka versions will >eventually find quickly such endgame moves. > Do you want more quickly than 59 seconds.....? :-)
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