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Subject: Re: Application of Chess Programming Techniques to Other Games

Author: Roberto Waldteufel

Date: 14:20:07 04/07/99

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On April 07, 1999 at 16:27:10, Dave Gomboc wrote:

>On April 07, 1999 at 12:10:20, Roberto Waldteufel wrote:
>
>>Hi all,
>>
>>I wonder how many here have programmed other games besides chess. Before I wrote
>>my chess program I cut my teeth on several games of gradually increasing
>>complexity until finally I felt ready to tackle chess. One of the most
>>interesting of these was checkers. In fact, I used bitboards for my first ever
>>attempt at checkers before knowing about their widespread use in chess, so when
>>I came to program chess I was naturally inclined to lean heavily in the
>>direction of bitboard representations of information. Recently I returned to my
>>old checkers program and rewrote it from scratch making use of many new things I
>>have learnt from programming chess, resulting in a strong program based on Aske
>>Plaat's MTDF algorithm. On 24 April there is to be a match between my program
>>and Nexus99, one of the top commercial checkers programs. I may even release my
>>own checkers program commercially in due course.
>
>>I think the same techniques that have proved themselves in computer chess are
>>applicable to several other games, such as Shogi, Go and of course checkers too.
>>I would be interested to hear if anyone else here has found the same to be true.
>>In particular, if anyone else has programmed checkers, it would be interesting
>>to "compare notes".
>>
>>Best wishes,
>>Roberto
>
>I haven't programmed checkers, but I talk virtually daily with someone who has.
>;-)  Are the top commercial programs in the same league as Chinook yet?
>
>Dave Gomboc

Hi Dave,

The main things that separate Chinook from top PC programs are the hardware and
the endgame databases. Chinook has tablebases for all endings with 8 or fewer
pieces, whereas none of the commercials have more than 6-piece tablebases.
Furthermore, Chinook has gigabytes of RAM so as to hold all these tablebases in
memory rather than on disk. However, the gap is narrower than you might think.
After some "friendly" games between Chinook and Colossus, Jonathan Schaefer said
that he thought that the 8-piece endgame databases were all that really
separated them. Of course, in a really big match, like the famous encounters
with Marion Tinsley, Chinook runs on much more powerful (massively parallel)
hardware than normal, making about 40 times faster. If, for example, Chinook
were to play a match against Ron King (currant World Champion), then this faster
hardware would definitely be pressed into service.

Best wishes,
Roberto



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