Author: Dave Gomboc
Date: 21:51:26 04/07/99
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On April 07, 1999 at 16:20:29, José de Jesús García Ruvalcaba wrote: > I have compiled Faile for my Sparc/Solaris machine, with different compilers >and different options. But it uses very little cpu time. > My other engines usually go to 50% cpu (it is a two-processor machine, so they >are using a full cpu). > At first Faile used about 22%, compiled with gcc and its standard makefile. The >first version compiled wuth cc used even less processor time. I have compiled it >again a few times with different options. The best one is consistently using >over 30% in the middle-game and has peaked to 40% in the endgame. > Those figures are better than the first ones, but still far from what I >consider "good" (that would mean 49% at least). > Any suggestions to increase the cpu usage? BTW, all those figures are without >any other process (but the systems ones and xboard) running. > Thanks in advance. If you are the super-user, you could use "nice" with a non-nice argument. :) Dave Gomboc
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