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Subject: Re: How to get more VPU time.

Author: Dave Gomboc

Date: 21:51:26 04/07/99

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On April 07, 1999 at 16:20:29, José de Jesús García Ruvalcaba wrote:

>	I have compiled Faile for my Sparc/Solaris machine, with different compilers
>and different options. But it uses very little cpu time.
>	My other engines usually go to 50% cpu (it is a two-processor machine, so they
>are using a full cpu).
>	At first Faile used about 22%, compiled with gcc and its standard makefile. The
>first version compiled wuth cc used even less processor time. I have compiled it
>again a few times with different options. The best one is consistently using
>over 30% in the middle-game and has peaked to 40% in the endgame.
>	Those figures are better than the first ones, but still far from what I
>consider "good" (that would mean 49% at least).
>	Any suggestions to increase the cpu usage? BTW, all those figures are without
>any other process (but the systems ones and xboard) running.
>	Thanks in advance.

If you are the super-user, you could use "nice" with a non-nice argument. :)

Dave Gomboc



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