Author: Uri Blass
Date: 16:41:16 01/29/06
Go up one level in this thread
On January 29, 2006 at 19:29:30, Vasik Rajlich wrote: >On January 29, 2006 at 12:07:52, Albert Silver wrote: > >>On January 29, 2006 at 11:55:59, Uri Blass wrote: >> >>>On January 29, 2006 at 10:03:02, Albert Silver wrote: >>> >>>>On January 29, 2006 at 07:12:15, enrico carrisco wrote: >>>> >>>>>Reminds me of Deep Thought -- using the hardware for the last N plies. This >>>>>type of tactical search works real efficiently to see danger from your opponent >>>>>but less efficient in finding chances for itself (ex: Genius.) Tactically it >>>>>makes it very strong but not so efficient in king attacks compared to Fritz or >>>>>Hiarcs. Hence, on test positions it does slightly worse (just like Fruit.) >>>> >>>>Would that really be the reason? As you probably know, one can significantly >>>>improve its ability with test suites, by simply increasing the 'Optimism' in the >>>>outlook. >>>> >>>> Albert >>> >>>Only on test suites that you need to fail high to find the move and not in test >>>suite that you need to fail low. >>> >>>I think that a poosible test to test positional understanding is the following >>>test: >>> >>>1)Use unequal time control so the result of both programs is 50% >>>2)Take all the games when there is disagreement between the programs about the >>>question which side is better(both programs evaluates the position as at least >>>0.25 pawns advantage for itself for at least 3 consecutive moves). >>> >>>3)calculate the result in the relevant games >>> >>>The program that score better in the games probably has a better positional >>>understanding. >>> >>>Uri > >There is one issue. > >Let's say that I change Rybka's eval to return eval () + 200 centipawns. Rybka >will then get butchered in this test, but the overall program level would be >preserved and (I would argue) the positional level would be preserved as well. > >In other words, is an evaluation responsible for absolute accuracy, or accuracy >relative to other likely positions within the same search? This is a problem so I think that programs should have symmetric mode so that the evaluation is symmetric and dependent only on the history of the game. Maybe something else may be slightly better for playing strength(one of my ideas that I do not use today and even did not try is to change slightly the evaluation during the game) but at least there should be a personality that use symmetric evaluation that can be based on previous moves of the game but not on other factors. Uri
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