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Subject: Re: How to get more VPU time.

Author: David Blackman

Date: 05:12:09 04/08/99

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On April 07, 1999 at 16:20:29, José de Jesús García Ruvalcaba wrote:

>	I have compiled Faile for my Sparc/Solaris machine, with different compilers
>and different options. But it uses very little cpu time.
>	My other engines usually go to 50% cpu (it is a two-processor machine, so they
>are using a full cpu).
>	At first Faile used about 22%, compiled with gcc and its standard makefile. The
>first version compiled wuth cc used even less processor time. I have compiled it
>again a few times with different options. The best one is consistently using
>over 30% in the middle-game and has peaked to 40% in the endgame.
>	Those figures are better than the first ones, but still far from what I
>consider "good" (that would mean 49% at least).
>	Any suggestions to increase the cpu usage? BTW, all those figures are without
>any other process (but the systems ones and xboard) running.
>	Thanks in advance.

Does the hard disc work very hard while the program is running? Maybe you need
to set it to use smaller transposition tables.

Do these cpu figures include both user and system cpu time for the program, or
just user time? If the program is burning lots of system time, maybe you have a
problem with un-aligned memory accesses being trapped and emulated in the
kernel.



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