Author: Pablo Ignacio Restrepo
Date: 05:36:58 01/31/06
Go up one level in this thread
David... The enter comand was put by mistake ...... comand, I would like to build an anticomputer engine, that played antichess, only thinking in clouse and clouse the position. Best, Pablo On January 31, 2006 at 08:34:55, Pablo Ignacio Restrepo wrote: >Hi David, > >Thx David for the explanation. >I have been thinking, that possible chess way solution for a long way strategic, > are so hight, that in "strategic ways", only human beings have oportunitie to >see with a simple evaluation, what could be happening in a long way. >A theoric chess solution for a game for itself, is a math problem, with an >exactly answer for all; but today, chess to continue beeing a philosofie art >too. Human beings can produce philosofie ideas, maybe engines have not that kind >of capacitie by itlselft in our days. >I am fighting against engines and love to play chess against engines, but is a >match for me to discover the akiles talion in engines, the exacly point where >the war chess combat could be cancel. >I f I was what I am not (a mathematic man and a chess computer programer) > > >On January 31, 2006 at 04:12:11, David B Weller wrote: > >>Hi Pablo, >> >>What you describe is certainly 'an' horizon effect which might also be called >>'near sightedness' but THE 'horizon effect' which is a term used by the chess >>programmers, I think, and is described very well by Mr Hyatt below.... >> >>When the computer manages to stick its head in the sand, and pretend all is well >>when it is not. This is pretty facinating when you think that a machine manifest >>such a 'human' behaviour of denial :) >> >>-David
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.