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Subject: Re: How to get more VPU time.

Author: José de Jesús García Ruvalcaba

Date: 10:07:49 04/08/99

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On April 08, 1999 at 00:51:26, Dave Gomboc wrote:

>On April 07, 1999 at 16:20:29, José de Jesús García Ruvalcaba wrote:
>
>>	I have compiled Faile for my Sparc/Solaris machine, with different compilers
>>and different options. But it uses very little cpu time.
>>	My other engines usually go to 50% cpu (it is a two-processor machine, so they
>>are using a full cpu).
>>	At first Faile used about 22%, compiled with gcc and its standard makefile. The
>>first version compiled wuth cc used even less processor time. I have compiled it
>>again a few times with different options. The best one is consistently using
>>over 30% in the middle-game and has peaked to 40% in the endgame.
>>	Those figures are better than the first ones, but still far from what I
>>consider "good" (that would mean 49% at least).
>>	Any suggestions to increase the cpu usage? BTW, all those figures are without
>>any other process (but the systems ones and xboard) running.
>>	Thanks in advance.
>
>If you are the super-user, you could use "nice" with a non-nice argument. :)
>
>Dave Gomboc

	Unfortunately I am not the super-user. I can easily hack the root's password,
but that can lead me to serious trouble (:



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