Author: José de Jesús García Ruvalcaba
Date: 10:07:49 04/08/99
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On April 08, 1999 at 00:51:26, Dave Gomboc wrote: >On April 07, 1999 at 16:20:29, José de Jesús García Ruvalcaba wrote: > >> I have compiled Faile for my Sparc/Solaris machine, with different compilers >>and different options. But it uses very little cpu time. >> My other engines usually go to 50% cpu (it is a two-processor machine, so they >>are using a full cpu). >> At first Faile used about 22%, compiled with gcc and its standard makefile. The >>first version compiled wuth cc used even less processor time. I have compiled it >>again a few times with different options. The best one is consistently using >>over 30% in the middle-game and has peaked to 40% in the endgame. >> Those figures are better than the first ones, but still far from what I >>consider "good" (that would mean 49% at least). >> Any suggestions to increase the cpu usage? BTW, all those figures are without >>any other process (but the systems ones and xboard) running. >> Thanks in advance. > >If you are the super-user, you could use "nice" with a non-nice argument. :) > >Dave Gomboc Unfortunately I am not the super-user. I can easily hack the root's password, but that can lead me to serious trouble (:
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