Author: Günther Simon
Date: 06:47:04 02/04/06
Go up one level in this thread
On February 03, 2006 at 19:44:13, chandler yergin wrote:
>On February 03, 2006 at 02:08:42, John Merlino wrote:
>
>>On February 02, 2006 at 22:51:03, chandler yergin wrote:
>>
>>>On February 02, 2006 at 17:24:54, John Merlino wrote:
>>>
>>>>On February 02, 2006 at 14:44:07, Yar wrote:
>>>>
>>>>>[D] b7/PP6/8/8/7K/6B1/6N1/4R1bk w - -
>>>>
>>>>The King finds it in less than one second.
>>>>
>>>>jm
>>>Post the complete Fen.. then maybe we can try it too.
>>>Thanks,
>>>cy
>>
>>The complete FEN was posted; that's how you get the diagram.
> b7/PP6/8/8/7K/6B1/6N1/4R1bk w - -
^
Please open your eyes.
>Whos to move? Not a complete FEN
Wrong. Right to move and ep rights are included(see 'w' and '- -'
symbols above).
Actually you seem to believe a move number is necessary,
but of course it is not, as it is just a FEN no PGN and
you cannot fill the hash with previous game info.
Thus it is completely irrelevant if it is move 12 or 112 or 212
for the analysis. It is even irrelevant if that position
ever happened in a real game. (I add this, because it always
seems you suppose this is a premise for a position)
Your problem is still the same, as it was several months ago.
You always mix positions and games and you still don't know
what hashtables do.
Guenther
>>
>>Or do you mean the move list? If so, then it is:
>>
>>1.bxa8=N Kxg2 2.Nb6 {any} 3.a8=Q++
>>
>>jm
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