Author: Tord Romstad
Date: 15:10:47 02/06/06
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On February 06, 2006 at 17:29:07, Dann Corbit wrote: >There has been debate on fast+dumb verses slow+smart since computer chess began. There is also the slow+dumb school of chess programming, which is the one Glaurung adheres to, and the one most likely to bring success for the less talented and ambitious programmers among us. The point is that the nodes/second ratio is nowhere near as important as the bugs/second ratio. The easiest way to minimize the number of bugs is to keep everything simple, stupid and slow, and not to give in to the temptation of adding tricky speed optimisations or complicated chess knowledge. Tord
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