Author: Dann Corbit
Date: 18:58:39 02/06/06
Go up one level in this thread
On February 06, 2006 at 21:47:09, Ryan B. wrote: >On February 06, 2006 at 17:20:00, Alvaro Jose Povoa Cardoso wrote: > >>Some time ago I saw someone reporting (don't remember if it was here) Rybka >>doing 30Knps, while crafy 19.x doing 800Knps and Fritz8 doing over a million nps >>on his pc while beating both crafty and fritz. >> >>Over the years computer programmers said that nps was an importante factor in an >>engine performance, (and I agree, look at Deep Blue and Hydra). >>In face of Rybka nps, my question is: >>What the hell is going on? >>In this department Rybka seams to prove that nps isn't a factor for performance >>at all. >> >>Please state you opinion on this. >> >>best regards, >>Alvaro Cardoso > >Rather it is to hide extra hidden search or for marketing propaganda I do not >know but I do know Rybka manipulates its node count. By what means do you know this? >What is really important >is the tactical strength of Rybka not the NPS. It will be interesting to see >what other engines have similar success after going back to try “old” ideas. >Also not that Rybka is bad in endgames, I think it is rather good, but it will >be interesting to see how Vas handles the endgame issues in Rybka. It does not >seem that it will be as simple as just adding endgame knowledge. > > >Ryan
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