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Subject: Re: Application of Chess Programming Techniques to Other Games

Author: Dann Corbit

Date: 10:16:21 04/09/99

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On April 09, 1999 at 12:53:21, Graham Laight wrote:
>Excellent post - but I don't quite agree.
>
>I feel that chess programmers have focused on only a narrow range of AI
>techniques. This makes the technology less generally applicable than it could
>be.
That is true, but it is also a form of information.  "What current algorithms
can most successfully be applied towards a certain type of searching problem
using existing hardware?" is answered heuristically.  Since many different
methods are tried, we can examine the merits of each.

>It has also often resulted in an un-human style of play.
Morovic has written a truly excellent book on AI.  If we extrapolate computer
power increases and if we consider where we are in the current state of affairs,
chess programmers are doing it the right way *for now.*  To use advanced AI
techniques and equal the human brain, we should have the same computational
ability of 10^21 operations per second.  No computer can approach that right
now.

>Astonishing accomplishments all the same!
Agreed.  I also agree that every AI technique should be employed and examined.
Not with the goal of winning, but with the goal of seeing the effect.  With
enough data, we can predict the exact crossover where the more advanced
techniques will be superior.  Also, since so much energy is spent optimizing the
simpler techniques, the more advanced methods have little resources devoted to
them.  This causes an even more slanted view of their utility.




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