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Subject: Re: Move ordering - How do I know if I have played this move already?

Author: Peter McKenzie

Date: 14:05:28 04/09/99

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On April 09, 1999 at 13:00:28, Christophe Theron wrote:

>On April 09, 1999 at 00:48:35, Bruce Moreland wrote:
>
>>
>>On April 08, 1999 at 23:06:11, Christophe Theron wrote:
>>
>>>This reminds me of a friend of mine (french he has now moved to Canada), who
>>>wanted to write a chess program. He began with move generation, and wrote a
>>>program that generated a (huge) source assembly code. In this generated code,
>>>for each piece on every possible square there was a routine you could call. This
>>>routine would generate in a blink all the possible moves of that piece!
>>>
>>>May be the fastest move generator you can dream of on a PC...
>>>
>>>But maybe not very useful because of the frequent cutoffs you get with simple
>>>hash move, captures and killers.
>>>
>>>The guy has stopped working on his chess program unfortunately...
>>
>>This is the thing about move generators.  It's the first thing that everyone
>>does, and they go nuts on them.
>>
>>I think that it's most important that they don't have bugs, don't go too
>>incredibly godawful slow, and fits in well with the rest of the program.
>>
>>By the way, I wonder how fast your friend's thing really was?  It may have been
>>so big it blew cache.  The 0x88 system is a tiny bit of code with a few little
>>data tables, it might actually go faster, I don't know.
>>
>>bruce
>
>I was actually thinking of this cache blowout problem when I wrote my message.
>At that time (1993 IIRC), we were not aware about the cache problem. I remember
>that his move generator was times faster than mine, without remembering more
>details, on 386 and 486 computers. Anyway it was impressive.
>
>It may be not so fast on Pentium processors.
>
>Anyway, the real speed of the move list generator is not the key point in a
>chess program. Recently I rewrote a part of my move generator. It was a totally
>incremental move generator, rather slow as I had to call a procedure to get a
>move, and I turned it into a fast list generator (all the moves are spit into a
>list as fast as possible). I do that only when I know I'm going to need all the
>moves (the probability of a cutoff is low). I thought the new technique would be
>much faster.
>
>Well, overall my program is now 1% faster!

And maybe the probability of there being a bug in your program has increased by
more than 1% ?!

>
>
>    Christophe



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