Author: h.g.muller
Date: 13:22:19 02/10/06
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Unfortunately I have no Winboard experience, but I am learing. The Winboard interface is extremely clumy, and a proper implementation of it could easily be as long as the current version of micro-Max is now, just for the interface! I am afraid that even only implementing the bare neccessaties (recognizing some Winboard commands by a single letter, and printing the move in stead of the board) will already be much longer, and I don't want that to eat away the playing strength. I already tried something, but the changes I had to make in micro-Max to adapt to the 'force&go' logic make it unreliable, and for reasons I don't understand it sometimes gives off a null-move, even if it is not his turn... If I learn more about Windows programming (in particular how to create processes and setup pipes) I'd rather write an adapter that spawns a micro-Max and communicates with it through a pipe micro-Max style, and implements the Winboard interface thoroughly. That way I don't contaminate the character count, and I don't have to worry how big the adapter program is.
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