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Subject: Re: Endgame tourneys - one position - 3 different EGTB setups

Author: Chessfun

Date: 11:39:27 02/12/06

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On February 12, 2006 at 11:26:49, Barry Culp wrote:

> After running several engine matches using the 20 position endgame suite
>suggested by Sune Larsson
>(http://www.talkchess.com/forums/1/message.html?485148) I decided to concentrate
>on one position and run a double round robin tourney with 3 different EGTB
>setups : One tourney with no EGTB's, one with all the common 3-4-5 man EGTB's,
>and one with some 6 man EGTB's added to the  3-4-5.
>
>[D] 8/4k3/p1B4p/2K5/1P4bP/8/8/8 b - - 0 1
>
>The comments that came with this position are :
>
>"Eliskases-Capablanca, Semmering 1937. Another classic ending. White has
>little trouble winning the a-pawn, but will this be enough to win the game?
>White is handicapped by the fact that his bishop is the wrong colour for the
>h-pawn, so even winning Black's bishop may not be sufficient. In the game
>White won, but various analysts who have examined this ending in detail have
>come to the conclusion that Black should draw with accurate play. But if even
>the great Capablanca could not find the draw, can a machine? "
>
>The 3 double round robin tourneys consisted of 20 games each, 5 engines:
>Rybka beta 13b-x64, Fritz 9, Fruit 2.2.1, Hiarcs 10, and Deep Shredder 9.12-x64,
>all engines that support EGTB's. Time control of 15 min + 0 was used.
>In each tourney, every engine played the above position 8 times, 4 times as
>black and 4 as white. Results comparing white v black winning percentage
>in the 3 different tourneys :
>
> Tourney #1 : no EGTB's
>
>   White -  +8/-0/=12   70.00%    14/20
>   Black -  +0/-8/=12   30.00%     6/20
>
> Tourney #2 : 3-4-5 EGTB's
>
>   White -  +10/-0/=10  75.00%    15/20
>   Black -  +0/-10/=10  25.00%     5/20
>
> Tourney #3 : 3-4-5-6 EGTB's
>
>   White -  +15/-0/=5   87.50%  17.5/20
>   Black -  +0/-15/=5   12.50%   2.5/20
>
>White's winning percentage increased as EGTB's were added. Specific EGTB's
>that probably played a role are 4 man KBp.K, 5 man KBp.KB, and 6 man
>KBp.KBp + KBpp.KB . Can one conclude from the small number of games (60)
>that EGTB's made a difference in engine play for this particular position ?
>
>Barry

Thanks Barry interesting. We at CCRL have also had some debate on the subject of
adding various 6 men tablebases to the testing when it begins. What specific 6
men did you use?

I do find the scores interesting and wonder if at longer time controls those
kind of differences between tablebase types would hold. Personally I think you
can conclude that EGTB's made a difference in the position as that is what the
results indicate.

It should be a really interesting project once we get it going.

Sarah





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