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Subject: How much Elo from going faster?

Author: Alessandro Scotti

Date: 12:23:50 02/12/06


Hi,
is there a table somewhere that shows how much Elo can an engine get from being
10%, 20%, ... 100+% faster?
Usually speed improvements are considered marginal to "algorithmic"
improvements, but on CEGT the difference between Deep Shredder 9.12 x64 2CPU and
Shredder 9 is 65 elo, and between Rybka 64-bit and Rybka 32-bit an amazing 62
elo... in the latter case not bad at all for just recompiling the program!
I'd rather have my program slow and correct than fast and buggy, but I'm still
wondering if it's still worth to invest some effort in optimizing things a
little.



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