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Subject: Is it possible to improve on present day hardware for chess ?? VGA card

Author: Majd Al-Ansari

Date: 22:34:47 02/12/06


Every time I get a new version of Rybka, I am impressed at how methodically the
engine is improving.  I do see a graduall increase in the size of the program
though, and I am now eagerly awaiting for the first version with endgame
knowledge, but am worried it might bog down the program in other areas.

Since there are a lot of knowledgeable people here I was wondering if somehow
the VGA card can be used in a way as a "daughtercard" to help.  The modern day
VGA card has unbelievable processing power and I recentely read about a new
driver for ATI cards that would allow the card to do processing of non VGA
related processes.  Also with new PCI express and SLI technology (ATI has their
own version), you can use 2 cards to almost double the VGA power.

It seems that if some code could be added to an engine to allow the VGA to
process some of the probes this would add dramatically to the power of the
engine without costing too much.  For example it could be set to do deep search
on some endings without having to add too much knowledge that might hurt the
engine in other positions.

Does anyone have any experience with code that probes the VGA card.  Surely if
code can be written to calculate the billions of polygons required to do an
autocad rendering, code can be written to calculate chess moves.



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