Author: Uri Blass
Date: 00:14:41 02/13/06
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On February 13, 2006 at 01:55:40, Ray Banks wrote: >On February 12, 2006 at 22:47:03, Kirill Kryukov wrote: >>Both different number of games and different time control are likely the reason of differences. It is known that some engines can benefit more from longer time than the others, resulting in rating differences. Otherwise we would all test in blitz and be happy with that. > >Agreed. Although I have no evidence to support this, I'd guess that the speed >increase for an engine would benefit it most at a shorter time control. Then, >when the time control lengthens an engine surely reach a sweet-spot where in the >time available it will give it's best answer 90 % of the time. Then, going even >longer, it surely reaches a point where no matter how long you give it, it will >always give the same move, because the limitation is then it's knowledge and >evaluation rather than the speed or time available. This is not correct based on experience. I know cases when engines changed their mind after many hours. Uri
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