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Subject: Re: New engine woes - Q search

Author: Uri Blass

Date: 18:30:48 02/15/06

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On February 15, 2006 at 18:39:55, Vincent Diepeveen wrote:

>On February 15, 2006 at 18:32:11, Nathan Thom wrote:
>
>>On February 15, 2006 at 17:59:59, Vincent Diepeveen wrote:
>>
>>>On February 15, 2006 at 17:52:35, Nathan Thom wrote:
>>>
>>>>My engine is still very young (aptly named LittleThought) and I'm having some
>>>>issues explaining its behaviour. Features so far:
>>>>- Iterative Deepening
>>>>- AlphaBeta with limited move ordering (only captures are scored so far, with
>>>>SEE)
>>>>- Eval is simply material+piece sq
>>>>- Q search non-losing captures+checks+proms
>>>>- No hashing, no extensions, no pruning
>>>>
>>>>I just put in the Q search and a test run of 20 secs from the opening gives:
>>>>
>>>>With Q Search
>>>>
>>>>00:00:00.00       20n   1/1     0.58    1. e4
>>>>00:00:00.01      512n   2/2     0.08    1. e4 d6
>>>>00:00:00.01     2364n   3/4     0.00    1. h3 h6 2. g3
>>>>00:00:00.03     9224n   4/6     0.00    1. h3 h6 2. g3 h5
>>>>00:00:00.18      88Kn   5/9     0.00    1. h3 h6 2. g3 h5 3. f3
>>>>00:00:00.65     361Kn   6/17    0.00    1. h3 h6 2. g3 h5 3. f3 h4
>>>>00:00:12.97    8628Kn   7/37    0.00    1. h3 h6 2. g3 h5 3. f3 f5 4. e3
>>>>00:00:20.00      13Mn   8/38    0.00    1. h3 h6 2. g3 h5 3. f3 f5 4. e3
>>>>Total Nodes = 994854
>>>>Total Q Nodes = 866141
>>>>Total Beta Cuts = 99773
>>>>Total Q Beta Cuts = 459231
>>>>
>>>>Then I wanted to see how deep it could get without Q search, assuming it should
>>>>get further due to less Q nodes searched:
>>>>
>>>>Without Q Search
>>>>
>>>>00:00:00.02       20n   1/1     0.58    1. e4
>>>>00:00:00.05      512n   2/2     0.08    1. e4 d6
>>>>00:00:00.08      10Kn   3/3     0.56    1. e4 d6 2. d4
>>>>00:00:00.31     148Kn   4/4     -0.05   1. Nf3 d6 2. e4 e5
>>>>00:00:02.23    1468Kn   5/5     0.93    1. e4 e6 2. Bc4 d6 3. Bxe6
>>>>00:00:20.00      16Mn   6/6     -0.42   1. d4 Nf6 2. Nf3 Nc6 3. e4 Nxe4
>>>>Total Nodes = 2709329
>>>>Total Q Nodes = 0
>>>>Total Beta Cuts = 184327
>>>>Total Q Beta Cuts = 0
>>>>
>>>>This really surprised me and I still cant explain it properly. It searched more
>>>>nodes overall but to a lesser depth. My feeling is that its to do with beta
>>>>cutoffs and the Q search was somehow causing more of them, but after counting
>>>>them I see that the beta cuts within the normal search tree is actually less
>>>>when Q search is turned on.
>>>>
>>>>I'm sure its somehow related with the fact that the Q search seems to return
>>>>scores of 0.0 all the time (which sounds right as the opening is very stable)
>>>>and without the Q search, the scores seem to alternate +/- depending on who made
>>>>the last move. Also without the Q search, the moves seem to be smarter and make
>>>>use of the piece square tables more.
>>>>
>>>>Does it sound like a bug, or is this expected behaviour?
>>>
>>>expected behaviour.
>>>
>>>without qsearch after 1.e4,h5 the 1 ply search of Qxh5 is winning for white.
>>>Reason is obvious: white can capture a pawn without black having a chance to
>>>recapture. you need to 'quiet' out the position to eval. Which happens after
>>>Rxh5. So trying moves in qsearch to return a balanced score is crucial.
>>>
>>>Vincent
>>
>>Thanks, I understand. However, why wouldn't the Q search return moves like e4 or
>>d4 as the piece square tables favour that over something stupid like h3.
>
>You didn't explain how your scoring system works.
>
>On the other hand, i remember Uri once defending 1.h3 as a reasonable test
>opening. So why not ask Uri?

This is distortion of what I said.

I said that strong engine can win even with 1.h3 to get the opponent out of
book.

I did not say that it is reasonable for engine to choose 1.h3 in the opening
position.

It is clear that choosing 1.h3 in the opening is probably result of a bug.

Uri



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