Author: Nathan Thom
Date: 20:40:57 02/19/06
Go up one level in this thread
On February 19, 2006 at 22:11:11, Sean Mintz wrote: >As I try to figure this out, perhaps you have an idea as to what it might be: > >[D]8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - > >depth correct what I get > >1 14 14 >2 191 191 >3 2,812 2,812 >4 43,238 43,238 >5 674,624 674,624 >6 11,030,083 11,030,078 > >So, at a depth of 6 ply, I come up 5 moves short. > >Sean If you make/unmake then put in extra checks to ensure the result of the unmake is the same as what you started with. If you copy and make, have as many verification points as you can think of until you find the error. I have an option (actually a #define) where i turn on all sorts of paranoid checking/verifying, and that has found many bugs I would otherwise have missed. It makes the engine about 10x slower, but does the trick ;)
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