Author: Salvador H Cresce
Date: 10:02:20 02/20/06
Go up one level in this thread
On February 20, 2006 at 12:53:05, Mike Byrne wrote: >On February 20, 2006 at 10:47:22, Juan I. Barbosa wrote: > >>On February 20, 2006 at 10:06:26, Mike Byrne wrote: >> >>>On February 20, 2006 at 07:38:31, Juan I. Barbosa wrote: >>> >>>I have found the easiest way to compile Crafty is to invoke Nmake from the >>>commnad line ( I use bat files coded with these instrutions): >>> >>>Nmake /A -f makefile.nt >>> >>>Makefile.nt ( Profile guided optimizations for Win64) >>>========================================================= >>># Makefile version 3 for Crafty 16.15 >>># Crafty v16.x makefile for Windows NT Intel >>># Written by Jason Deines (jdeines@mindspring.com) April 1998 >>># Version modified by Gregor Overney (gregor_overney@hp.com) Nov 1998 >>># Version modified by Peter Karrer (pkarrer@active.ch) Dec 1998 >>># Version modified by Gregor Overney (gregor_overney@hp.com) Sep 1999 >>># >>># This makefile is designed to be used from the command line with >>># Microsoft's nmake. Either rename this # file to "Makefile" or name it >>># explicitly when invoking nmake: >>># nmake -f Makefile.nt >>># >>># The makefile is set up for Microsoft Visual C++ 6.0 Intel. >>># >>># The default target produces a file called "wcrafty.exe". This compiles >>># all the .c files separately, producing individual .obj files, which are >>># then linked to create the executable. You can also specify a target >>># called "wcraftyx". This creates a file called "wcraftyx.exe" by combining >>># all of the .c files into two large .c files before the compile step. >>># The large files generally provides more optimization possibilities for >>># the compiler, and usually results in slightly faster code. To try it, >>># type "nmake wcraftyx" instead of just "nmake". The .c files x1.c and x2.c >>># will be created if needed and built automatically. >>> >>> >>># Build target is defined here. >>>TARGET = NT_i386 >>> >>># Command-line compiler and linker invocation commands: >>>CC = cl >>>LD = link >>> >>># Base compiler flags needed for build: >>>BFLAGS = /D_CONSOLE /DWIN64 >>>#BFLAGS = /D_CONSOLE /DWIN32 >>> >>># Compiler flags: >>># /O2 optimize for speed >>># /Oa assume no aliasing (no good for VC 6 without SP3) >>># /Gr fastcall calling convention >>># /G5 target Pentium (but will run on all x86 architectures) >>># /G6 target Pentium Pro (but will run on all x86 architectures) >>># /Ob2 inline function calls if suitable >>># >>># For debugging use these flags instead: >>># CFLAGS = /Od /Zi >>># LDFLAGS = /DEBUG /DEBUGTYPE:CV >>># >>> >>>CFLAGS = /GL /O2 /Ox /Ot /Gr /Ob2 /w >>> >>># Linker flags, normally not needed except for debug builds: >>>#LDFLAGS = >>>LDFLAGS =/ltcg:pgi /pgd:wcrafty.pgd >>> >>>#LDFLAGS = /DEBUG /DEBUGTYPE:CV >>> >>># See the default crafty makefile for a description of the options below. >>># With VC++, defines like COMPACT_ATTACKS, etc, makes the code slower, so >>># those # options are disabled by default. FAST is normally not defined >>># so that hash statistics are reported -- for the fastest possible >>># executable, define FAST below. for 6 piece EGTB support, add /DEGTB6. >>> >>># For an SMP build use/add the following build options. >>># NT_INTEREX is defined if you want to use the built-in InterlockedExchange() >>># function for thread resource locking, instead of the inline asm routine. >>># (This shouldn't be needed, at least on Intel.) >>># /MT is a compiler flag needed for multithreaded builds. >>> >>>#COPTS = /MT /DSMP /DCPUS=4 /DNT_INTEREX /DNUMA /DFUTILITY /D_M_AMD64 >>>COPTS = /MT /DSMP /DCPUS=2 /DFAST /D_M_AMD64 /DFUTILITY >>> >>> >>># If you are using any external assembler routines, put the name of the >>># object code file(s) here. Any such files will need to be generated >>># separately -- there is no assembler step defined in the makefile. >>> >>>asmobjs = >>> >>># To enable assembly optimizations in vcinline.h, use >>>/DVC_INLINE_ASM.DINLINE_AMD >>> >>>#AOPTS = /DVC_INLINE_ASM /DUSE_ASSEMBLY >>> >>> >>>ALLOPTS = $(COPTS) $(AOPTS) /D$(TARGET) >>> >>>cobjs = analyze.obj annotate.obj attacks.obj bench.obj book.obj boolean.obj \ >>> data.obj drawn.obj edit.obj epd.obj epdglue.obj evaluate.obj \ >>> evtest.obj hash.obj history.obj init.obj input.obj interupt.obj \ >>> iterate.obj learn.obj make.obj main.obj movgen.obj next.obj \ >>> nexte.obj nextr.obj option.obj output.obj ponder.obj \ >>> preeval.obj quiesce.obj repeat.obj resign.obj root.obj search.obj \ >>> searchmp.obj searchr.obj setboard.obj swap.obj test.obj thread.obj \ >>> time.obj unmake.obj utility.obj valid.obj validate.obj probe.obj >>> >>>xcobjs = x1.obj x2.obj >>> >>>allobjs = $(cobjs) $(asmobjs) egtb.obj >>> >>>xallobjs = $(xcobjs) $(asmobjs) egtb.obj >>> >>>includes = chess.h data.h epd.h epddefs.h epdglue.h vcinline.h >>> >>>wcrafty : $(allobjs) >>> $(LD) $(LDFLAGS) $(allobjs) /out:wcrafty.exe >>> >>>wcraftyx : $(xallobjs) >>> $(LD) $(LDFLAGS) $(xallobjs) /out:wcraftyx.exe >>> >>>$(cobjs) : $(includes) >>> >>>.c.obj : >>> $(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /c $*.c >>> >>>.cpp.obj : >>> $(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /Zm500 /c $*.cpp >>> >>>$(xcobjs): $(includes) >>> >>>x1.c: searchr.c search.c repeat.c next.c nextr.c history.c nexte.c \ >>> quiesce.c evaluate.c movgen.c make.c unmake.c attacks.c swap.c \ >>> boolean.c utility.c valid.c searchmp.c thread.c >>> copy /b boolean.c+swap.c+attacks.c+evaluate.c+make.c+\ >>> unmake.c+movgen.c+quiesce.c+search.c+next.c+searchr.c+repeat.c+\ >>> nextr.c+history.c+nexte.c+utility.c+valid.c+searchmp.c+\ >>> thread.c x1.c >>>x2.c: book.c data.c drawn.c edit.c epd.c epdglue.c init.c \ >>> input.c interupt.c iterate.c main.c option.c output.c \ >>> ponder.c preeval.c resign.c root.c learn.c setboard.c test.c time.c \ >>> validate.c annotate.c analyze.c evtest.c bench.c hash.c probe.c >>> copy /b book.c+data.c+drawn.c+edit.c+epd.c+epdglue.c+\ >>> init.c+input.c+interupt.c+iterate.c+main.c+option.c+output.c+\ >>> phase.c+ponder.c+preeval.c+resign.c+root.c+learn.c+setboard.c+\ >>> test.c+time.c+validate.c+annotate.c+analyze.c+evtest.c+bench.c+\ >>> hash.c+probe.c x2.c >>> >>>clean: >>> del /q $(cobjs) >>> del /q egtb.obj >>> del /q $(xcobjs) >>> del /q log.* >>> del /q game.** >>> del /q *.bak >>> del /q x1.c >>> del /q x2.c >>>=============================================================== >>>(end Makefule.nt) >>> >>>run Crafty throught some test positions (called with Profile.cmd) >>> >>>wcrafty easy mt=2 hash=48M hashp=12M cache=12M egtb tbpath=e:\tb >>>bookpath=e:\book st=10 <profile.txt >>> >>>profile.txt contains the epd positions that you want to use for the profile >>>guided optimizations >>> >>>and then run the linker command from the command prompt: >>>link /ltcg:pgo /pgd:wcrafty.pgd >>> >>>takes about 2 minutes for start to finish if you run everything from batch and >>>command files >> >>Thank you for answering Mike. >>I have used nmake /f Makefile.nt wcrafty to compile. >>Anyway i just tried "nmake /A /f makefile.nt" with same results. Makefile.nt >>from source distribution only changing DCPUS=4 to DCPUS=8. >>Will try your makefile and see what happens. >> >>Greetings >>Juan Ignacio Barbosa > >If it doesn;t work, let me know and I will send you a 20.1 exe for 8 CPUS. Is >it for 32 or 64 bit windows. Is there any way to get Crafty 20.1 already compiled for 1 CPU? I dont have a C compiler. Salvador
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