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Subject: Re: Full analysis in Fritz GUI

Author: laurence roberts

Date: 12:52:07 02/22/06

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On February 22, 2006 at 14:03:54, Mike S. wrote:

>On February 22, 2006 at 13:01:50, Marc D wrote:
>
>>In the Fritz GUI there is this feature of doing a full analysis.
>>
>>What is the best setting to get a good or decent analysis of games?
>
>The calculation time is per move, so it depends on the level of the game,
>computer speed and the total time you want it to afford. Note that it will not
>only check the moves played, but also create variations and sub-variations
>move-by-move (not just insert pvs), sometimes. For a first test to see how it
>works, you can try 3 seconds and increase later when you are more familiar with
>it.
>
>The threshold is the key setting of this function. It means the +/- difference
>between the evaluations of the move played and the engine's pm. I recommend to
>increase it to 0.75 or 0.80. With very small values, it will create a lot of
>"debatable matter-of-taste things." With higher values, it will focus more on
>moves which it thinks to be blunderrandom. :)
>
>>What UCI (or maybe winboard Engines will work??) Engines are supposed to be the
>>best for doing an analysis?
>
>I'm not 100% sure, but I think all types of engine will work with that function
>if they work in Fritz at all, generally. I would recommend Shredder 9 or Hiarcs,
>as they have very good hash learning (games will be analyzed backwards), afaik
>Junior 9 too, or of course Rybka because it "simply" is the strongest engine,
>currently.
>
>>Do the written text comments help in any way?
>
>Yes, some of them but not all. Some will really make sense and point you to
>interesting key positions, some others will seem somewhat dull. If you want to
>create analysis for a club magazine, chess homepage or something like that, a
>knowledgeable human's review and editing will be required. But it is a good
>basis for the interactive analysis to follow.
>
>Regards,
>M.Scheidl


Rybka doesn't work well in the FRitz GUI on full analysis yet. Vas has said he
will fix this in a future release



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