Author: Roman Hartmann
Date: 13:22:02 02/22/06
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WAC #2 is hell for my engine too. My engine wasn't able to solve that in hours. Since yesterday I'm experimenting with a QS and now it sees the threat in about 5s after the initial move. Without showing the first move it still takes about 25s to solve it though (not that bad IMO as I don't have hash implemented yet). The problem for my engine are the series of check that delay the promotion of the pawn. Interestingly, If I take my check extensions out it doesn't find the solution in reasonable time. Roman
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