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Subject: Re: chess programmes and the wall

Author: Stuart Cracraft

Date: 08:29:00 04/15/99

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On April 14, 1999 at 13:09:44, Bruce Moreland wrote:

>
>On April 14, 1999 at 12:15:35, KarinsDad wrote:
>
>>I couldn't have said it much better. The software I am working on has many of
>>the elements that you describe. How well it will work is yet to be determined.
>>
>>However, one other vast area of improvement that I foresee is the endgame.
>>Having tablebases is fine, however, a tablebase is no different than a typical
>>player's slight endgame knowledge (the tablebase is just normally more
>>complete). Once programs really understand endgame concepts, I think that their
>>level of play will improve dramatically.
>
>Endgame databases help in specific very low material situations.  These
>situations come up, but there is usually a lot of endgame play before they come
>up.
>
>Sometimes they can help in situations with slightly more material.  An example
>is KRPP vs KR, where the pawns are on the a- and c-files.  This ending can be
>hard to handle, but the KRP vs KR table lets the program understand the
>consequences of exchanges, which are critical in this case.  I've had either
>side of this come up, and I've been satisfied with the result.
>
>There are plenty of endings where endgame databases have no bearing on the
>outcome.
>
>People often talk about the ending as a place to add sophisticated knowledge,
>but I've never heard an example.
>
>bruce

M Chess



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