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Subject: Re: rybka pawn pushes. can new versions of engines handle it?

Author: Sandro Necchi

Date: 06:39:44 02/25/06

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On February 25, 2006 at 04:28:52, Joseph Ciarrochi wrote:

>I just watched yet another game involving the famed rybka pawn push....Glauring
>did not seem to recognize the danger of the passed pawn till it got to the 6th
>row, wheras rybka seemed to recognize it immiediately..
>
>I have two questions regarding this advantage rybka seems to have over all
>others
>
>1) Once you see this error in chess engines (not recognizing the danger of a
>passed pawn early enough), how easy is it to program your engine to correct the
>weakness. Is this rybka's major "trick" and once engines adjust to it, will
>rybka be pulled back to equal with the other engines.

This is a know weakness of chess programs in general. Rybka is much better on
this...finally!

>
>2) this leads me to a more general question. are chess engines getting better
>against humans, or are they only getting better against other engines. This
>rybka pawn push......would super GM's fall for it. Did rybka merely expose a
>latent weakness that exists only in other engines but not in humans (e.g.,
>humans are usually pretty good at seeing long term pawn push plans)

The programs are getting stronger.

In the beginning the had nearly no strenght over the humans other than not
getting nervous or tired, one after another their weaknesses have been reduced
or eliminated.

Still they are not at GMs level in some things, but are very strong on other
things like tactics and good defence.

The improvement is against any opponent and not only computers.

There is still room for improvements.

Sandro



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