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Subject: Re: rybka pawn pushes. can new versions of engines handle it?

Author: Sandro Necchi

Date: 06:40:49 02/25/06

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On February 25, 2006 at 09:24:19, Derek Paquette wrote:

>On February 25, 2006 at 04:28:52, Joseph Ciarrochi wrote:
>
>>I just watched yet another game involving the famed rybka pawn push....Glauring
>>did not seem to recognize the danger of the passed pawn till it got to the 6th
>>row, wheras rybka seemed to recognize it immiediately..
>>
>>I have two questions regarding this advantage rybka seems to have over all
>>others
>>
>>1) Once you see this error in chess engines (not recognizing the danger of a
>>passed pawn early enough), how easy is it to program your engine to correct the
>>weakness. Is this rybka's major "trick" and once engines adjust to it, will
>>rybka be pulled back to equal with the other engines.
>>
>>2) this leads me to a more general question. are chess engines getting better
>>against humans, or are they only getting better against other engines. This
>>rybka pawn push......would super GM's fall for it. Did rybka merely expose a
>>latent weakness that exists only in other engines but not in humans (e.g.,
>>humans are usually pretty good at seeing long term pawn push plans)
>
>As to if programs are getting better vs humans and not just programs
>
>my money is on rybka in a match vs anyone in the world

how much money?

Sandro



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