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Subject: Re: rybka pawn pushes. can new versions of engines handle it?

Author: Uri Blass

Date: 08:01:13 02/25/06

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On February 25, 2006 at 04:28:52, Joseph Ciarrochi wrote:

>I just watched yet another game involving the famed rybka pawn push....Glauring
>did not seem to recognize the danger of the passed pawn till it got to the 6th
>row, wheras rybka seemed to recognize it immiediately..
>
>I have two questions regarding this advantage rybka seems to have over all
>others
>
>1) Once you see this error in chess engines (not recognizing the danger of a
>passed pawn early enough), how easy is it to program your engine to correct the
>weakness. Is this rybka's major "trick" and once engines adjust to it, will
>rybka be pulled back to equal with the other engines.

You first need to define the weakness.
If you do not know to define what rybka does in the evaluation in english
language you have no chance to program it.

>
>2) this leads me to a more general question. are chess engines getting better
>against humans, or are they only getting better against other engines. This
>rybka pawn push......would super GM's fall for it. Did rybka merely expose a
>latent weakness that exists only in other engines but not in humans (e.g.,
>humans are usually pretty good at seeing long term pawn push plans)

I do not agree that humans are usually pretty good at seeing long term push
plans.
Maybe super GM are good at it but humans generally are not good at it and I
guess that I could be a better chess player if I had the knowledge of rybka
about it.

Uri



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