Author: Gian-Carlo Pascutto
Date: 04:38:33 02/27/06
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On February 27, 2006 at 07:36:55, Jouni Uski wrote: >The headline was to get your attention :-) But it's true! In my old PC Rybka >calculates about 50 knps in middle game, but suddenly in endgame I have seen >over 1 Mnps (even with TB access). I don't remember exact position now, but >here is one position with almost that value: > >[D]8/5p2/3p4/2p2p2/2k2P2/7P/2K1P3/8 w - - 0 > >So is it possible to get idea how Rybka's nodes are counted - any programmer >has idea? Normally engines slow down with end positions... I'll repeat what I originally said: quiescent nodes are not counted. -- GCP
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