Author: Roberto Waldteufel
Date: 19:08:56 04/16/99
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On April 16, 1999 at 19:06:51, William Dozier wrote: >Good/day every/one: This pretains to the whole game of chess/the end/game is the >bottom/line who wins and loses; and there is a lot of variables in/between the >beginig and the end game. Basically the whole/game of chess is geomerty in >motion. All the pieces on the board are dictated to move at a angle/for example >the knight moves in a 90 degree angle anywhere on the board/no other piece on >the board make a 90 degree angle move, and so on for the rest of the pieces. I >mean to say that all the other pieces have dictated angles and there degrees. >Its possable that you can translated it into chess/code. Possabley it would be >another/way to write chess/programs-To make a better mouse trap. What do you >guys think?/Respectfully/William I am a mathematician by profession and a programmer of intelligent games (like chess, checkers etc) by hobby, and I have often contemplated the relationship between these two things. Whereas I think it is an interesting relationship, I don't think it is very useful for actually playing or programming such games. Just my opinion, for whatever it is worth, Roberto
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