Author: Robert Hyatt
Date: 13:33:31 02/27/06
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On February 27, 2006 at 15:32:49, Alessandro Scotti wrote: >Thanks Bob, that helps a lot! I did try to figure out this stuff from Crafty but >there were a lot of things I didn't understand before starting this thread! There's probably a lot in Crafty _I_ don't understand any longer. Hence the eval lobotomy going on. :) > >On February 27, 2006 at 12:35:44, Robert Hyatt wrote: > >>You have comments from others, here is what I use: >> >>"distant passer" (outside passer). >> >>Look at all pawns on the board. If one side has a passed pawn on an "edge" >>(this passed pawn is either the right-most or left-most pawn on the board) then >>that is an outside or distant passer. The useful characteristic is that you can >>push this pawn like crazy and your opponent _must_ use his king to stop it, >>leaving his king away from the rest of the pawns where your king should be able >>to wreck havoc. Of course if your opponent has a protected passed pawn, your >>outside passed pawn is not worth anything in a pure king-pawn ending since you >>can never take the pawn protecting his passer while he is free to take your >>distant passer and come back into the game... >> >>A candidate is just that. A pair (or more) of pawns that can be pushed to form >>a passer. For example, white pawns at g2/h2, black pawn at g7. White has a >>pawn majority that can be used to create a passed pawn, and in this case it >>would end up being a "distant passer" if your opponent doesn't have a passer on >>the other wing. The only disadvantage of a majority is time. An outside passer >>can move _now_. It takes far longer to mobilize a majority and turn it into a >>real outside passer, which might be enough to give your opponent time to do >>something beneficial to him. >> >>Hope that helps...
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