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Subject: Re: The best program of all the times

Author: Ed Schröder

Date: 23:46:42 04/16/99

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>Posted by Dave Gomboc on April 15, 1999 at 18:29:11:
>
>In Reply to: Re: The best program of all the times posted by Milton Zucker
>on April 15, 1999 at 12:35:57:
>
>On April 15, 1999 at 12:35:57, Milton Zucker wrote:
>
>>
>>On April 15, 1999 at 09:45:53, Bruce Moreland wrote:
>>
>>>
>>>On April 15, 1999 at 09:34:12, Christophe Theron wrote:
>>>
>>>>On April 15, 1999 at 09:27:03, Bruce Moreland wrote:
>>>
>>>>>What is "knowledge based" ?
>>>>>
>>>>>bruce
>>>>
>>>>Good remark, Bruce. Here is another one that has no idea of what he is
>talking
>>>>about.
>>>
>>>It's an interesting term and I'd like to explore its meaning.  I am not
>trying
>>>to blast anyone.
>>>
>>>The programs that have this term applied to them are either extremely weak
>>>ancient research programs, or very strong commercial programs that nobody
>knows
>>>anything about.
>>>
>>>bruce
>>
>>I will propose a naive definition of a "knowledge-based" chess program,
>which I
>>invite others to knock down.  If two programs A and B have the same
>rating, the
>>slower program that searches less ply per unit of time is the more "knowledge
>>based" in the sense that it plays at the same strength as the faster program
>>without seeing the longer term tactical consequences of its move.
>Presumably its
>>decisions are based on more positional knowledge and less on tactical
>>consequences.
>>...Milton...
>
>Alright, here's the truck to knock it down with. :)
>
>The proposal measures the amount of knowledge in software by search depth.
>This
>has some intuitive appeal, the logic behind it being that programs that "know
>more" will take longer at each node, so they will search less deep.
>Unfortunately, there are several difficulties with the proposal:
>
>1) Search depth is not uniform throughout a search tree.
>2) Programs search differently-shaped trees, so their search depths are not
>(usefully) directly comparable.
>3) What is considered "knowledge" is left unclear.  Does this include measures
>such as futility pruning -- the understanding that one's position is so good
>that there is no need to finish expanding the last couple of ply here?  This
>"knowledge" increases the speed of your search.
>4) The purpose of chess-specific terms in the evaluation is to guide the
>search.
> This has no more claim to knowledge than non-chess-specific features that
>guide
>the search.  A hash table has nothing to do with chess, but it does more to
>guide the iteratively deepening search than any chess-specific term.
>5) Software that searches less ply per time unit may be doing so because they
>are extending certain continuations further.  So, they might well
>understand the
>long-term tactical consequences of a move even though their reported depth is
>shallow relative to some other chess software.
>6) What constitutes a "node" for reporting purposes varies from program to
>program.  Therefore, node count is not an acceptable substitute for search
>depth
>as a measurement of knowledge.
>
>I could go on, but the point has (I hope) been made.  No doubt, a correlation
>between search depth and search effort exists, but this relationship is
>individual to within a program, and should not be misleadingly generalized.
>
>With regards to the state of the art in computer chess today, "Knowledge-based"
>is a marketing buzzword, nothing more.  IMO, M-Chess, Hiarcs, Rebel,
>CSTal2, and any other mainstream commercial chess product have about as
>much claim to "knowledge-based" as a hole in the ground.
>
>Dave

This issue is spelled out on my pages at:

http://www.rebel.nl/ches2010.htm

Special attention to the Chris Whittington point of view, it's a beauty.

There is no marketing involved just my point of view about the current
state of art of computer chess. Then have a look at the POLL results
as they speak for themselves.

Ed Schroder



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