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Subject: Re: about Learning function.

Author: Dann Corbit

Date: 15:11:41 02/27/06

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On February 27, 2006 at 18:00:39, Robson V CorrĂȘa wrote:

>Dann, it's seems logical, but I was thiking about a possible waste of
>efficiency. What are stored in this file? Is this information correct?
>
>How the engine knowns the wrong move or the bad bosition, if their codes didn't
>recognize the bad evaluation?

They know that they were surprised at the score after an opponent's response.

E.g.  I think that some position has a score of +100 centipawns for me (I just
ate a pawn in a gambit opening).
The opponent does not retake the pawn but chooses some other move that I did not
search as deeply.
Suddenly, I see that my score is -100 centipawns and dropping like a stone.

If it is an opening book, I can put a 'do not play' tag on the previous move.
If it is a position learning file, I can put a 'do not play' tag on the
position.

I should also store depth and evaluation data with the position.  Maybe it was a
blitz game at 1'+1" and a game at 40 moves in 2 hours would not suffer from the
defect.



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