Author: Gregory Owett
Date: 06:47:40 02/28/06
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On February 27, 2006 at 18:12:36, Tord Romstad wrote: >Hi all, > >The source code for GlaurungCCT8 can now be downloaded from my site: > >http://www.glaurungchess.com > >Binaries for Windows, Linux and Mac OS X will be added in the next few >days. This is almost the exact version which played in the CCT, except >that a tiny quiescence bug has been fixed, and that the program finally >sends information about hash usage to the GUI. It's funny, Glaurung has >been available for download for about one and a half year, and nobody >ever complained about the missing hash usage information. Then, >suddenly, two people complained during the same day. > >The changes compared to Glaurung 1.0.2 are rather unexciting, unless >you happen to have a computer with more than one CPU: > > >* Parallel search has been added, using the technique known as the > "Young Brothers Wait Concept" (or at least something very similar). > This is limited to two CPUs so far, support for bigger numbers of > CPUs will be added in a later version. Of course the current version > will also work on a computer with more than two CPUs, but no more > than two will be used. > >* Several minor bugs which were found during implementation of the > parallel search have been fixed. Nothing big, and not likely to have > any influence on playing strength. > >* Several new bugs were without doubt added during implementation > of the parallel search. I hope these also don't have any big influence > on the playing strength, but before I find them I cannot know. > >Please note that this version almost requires at least two CPUs >(or a single dual-core CPU). It will be ridiculously slow with the >default settings. If you reduce the "Number of threads" UCI parameter >to 1, it will work reasonably well on a single-CPU computer, but it will >still be a bit slower and probably weaker than Glaurung 1.0.2. In other >words, those of you without a dual shouldn't upgrade, but rather wait >for the next Glaurung version. > >I have two goals with this version: The first is to show that parallel >search is nowhere near as difficult to do than most people seem to >believe, and that YBWC isn't necessarily harder than ABDADA and other >shared hash table algorithms. I hope we will see many new parallel >engines in the next few months, and that my source code will make >the job a bit easier for some of the programmers. > >The second goal is to try to put an end to the awful naming >convention of adding "Deep" in front of the name for parallel versions >of chess engines. I wish people would either leave the engine name >unchanged (like Crafty, Diep, Zappa and Scorpio, among others), add >a simple "SMP" at the end, or do something more creative ("ParSOS" is >a fabulous name!). The "Deep" prefix is embarassingly silly, especially >for those of us who have been around long enough to remember how it >all started. > >Tord Hi Tord, When the windows executable file of the version CCT8 will be available ? In any case, thank you for this excellent news! Regards, Gregory
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