Author: Stuart Cracraft
Date: 10:12:58 02/28/06
Weak pawns 1. cannot advance without the destination square being attacked by enemy pawns moreso than friendly pawns 2. if pawn attacks outnumber pawn defenses by 1, it is lightly weak. 3. if pawn attacks outnumber pawn defenses by >1, it is heavily weak. 4. current defended/undefended status of pawn in consideration does not matter. 5. current half-open-file or not status of pawn does not matter. Anything you wish to add or change to the above? What kind of penalty would you put on this kind of weak pawn? Does it have any tie-in to game-stage or other modifiers (such as undefended further defining it as a backward and additionally also on half-open then as dangerously backward.) Thanks, Stuart
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