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Subject: Re: New Rybka book in test: STUNNING

Author: Paulo Cesar Soares

Date: 11:22:21 02/28/06

Go up one level in this thread


On February 28, 2006 at 13:35:28, Stephen Ham wrote:

>On February 28, 2006 at 13:14:31, Salvador H Cresce wrote:
>
>>On February 28, 2006 at 12:54:20, Uri Blass wrote:
>>
>>>On February 28, 2006 at 11:09:32, Majd Al-Ansari wrote:
>>>
>>>>Letting Rybka use an optimized book is almost not fair for other programs.
>>>
>>>Rybka cannot use that book not under chessbase so I consider it as not part of
>>>rybka'a package.
>>>
>>>I think that the ssdf should not use it in their testing of rybka when they test
>>>rybka because they should test commercial products and the combination between
>>>.ctg book and rybka is combination of 2 commercial products.
>>>
>>>I am lucky to have Fritz8 and Junior9 as chessbase engines but I simply do not
>>>care about book today and I am not going to use it.
>>>
>>><snipped>
>>>>   Rybka was already beating any engine with its own native book very
>>>>handily, so now I guess things will really get ugly.  They might get even uglier
>>>>once the last few weaknesses of Rybka are covered (endgame knowledge).
>>>
>>>You are wrong if you think that lack of some endgame knowledge is the only
>>>weakness of Rybka.
>>>
>>>based on my experience in correspondence games it has more weaknesses.
>>>
>>>Uri
>>
>>What are the weaknesses you found on correspondence games? Where do you play
>>correspondence games? I play on ICCF.
>>
>>Salvador
>
>Dear readers,
>
>I agree with Uri.
>
>Before I go further, I should mention that that my analyses of Rybka's
>performances have generally been at very long time controls, in tournaments and
>matches against other engines. Yes, I'm a correspondence chess player too, but
>don't use Rybka to generate moves. I have been using it though to analyze
>completed game and positions that have already occurred. I do the latter partly
>for my own benefit, but primarily to test the engines against positions that I
>think I comprehend very well, having studied it/them for hours.
>
>Long story short, Rybka did complete a tournament run at relatively fast
>controls (e.g. 45/40, 25/40, 10/game), partly to compare its results versus
>those at very long time controls (e.g. 240/40, 120/40, 60/game, etc). In this
>specific tournament versus Junior 9, Shredder 9, Fruit 2.2.1, and the top Toga,
>Rybka scored about 50%. Yes, there was too little data. But, I saw specific
>evidence of need for improvement in certain areas, which I also saw at long
>time-controls. So, I forwarded the games to Vaz with some general comments, to
>which he responded with agreement.
>
>One problem that I've seen repeatedly is Rybka doesn't know how to deal with IQP
>positions. It's unable to determine when IQPs are an asset or a liability, and
>it apparently has no "knowledge" how to use an IQP for advantage, nor how to
>attack it. It's my opinion that engines in general struggle here, but Rybka
>seems to perform worse than others on this specific issue.
>
>And, there are a few other issues too, which I also showed to Vaz. Still, count
>me as a huge Rybka supporter and fan. While the engine still has a lot of room
>for improvement, it's the strongest on the market.
>
>All the best,
>
>Steve

Hi, Steeve, I remember your games against computers.
Please, what is IQP?
Paulo Soares



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