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Subject: Re: New Rybka book in test: STUNNING

Author: Uri Blass

Date: 11:32:11 02/28/06

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On February 28, 2006 at 14:22:21, Paulo Cesar Soares wrote:

>On February 28, 2006 at 13:35:28, Stephen Ham wrote:
>
>>On February 28, 2006 at 13:14:31, Salvador H Cresce wrote:
>>
>>>On February 28, 2006 at 12:54:20, Uri Blass wrote:
>>>
>>>>On February 28, 2006 at 11:09:32, Majd Al-Ansari wrote:
>>>>
>>>>>Letting Rybka use an optimized book is almost not fair for other programs.
>>>>
>>>>Rybka cannot use that book not under chessbase so I consider it as not part of
>>>>rybka'a package.
>>>>
>>>>I think that the ssdf should not use it in their testing of rybka when they test
>>>>rybka because they should test commercial products and the combination between
>>>>.ctg book and rybka is combination of 2 commercial products.
>>>>
>>>>I am lucky to have Fritz8 and Junior9 as chessbase engines but I simply do not
>>>>care about book today and I am not going to use it.
>>>>
>>>><snipped>
>>>>>   Rybka was already beating any engine with its own native book very
>>>>>handily, so now I guess things will really get ugly.  They might get even uglier
>>>>>once the last few weaknesses of Rybka are covered (endgame knowledge).
>>>>
>>>>You are wrong if you think that lack of some endgame knowledge is the only
>>>>weakness of Rybka.
>>>>
>>>>based on my experience in correspondence games it has more weaknesses.
>>>>
>>>>Uri
>>>
>>>What are the weaknesses you found on correspondence games? Where do you play
>>>correspondence games? I play on ICCF.
>>>
>>>Salvador
>>
>>Dear readers,
>>
>>I agree with Uri.
>>
>>Before I go further, I should mention that that my analyses of Rybka's
>>performances have generally been at very long time controls, in tournaments and
>>matches against other engines. Yes, I'm a correspondence chess player too, but
>>don't use Rybka to generate moves. I have been using it though to analyze
>>completed game and positions that have already occurred. I do the latter partly
>>for my own benefit, but primarily to test the engines against positions that I
>>think I comprehend very well, having studied it/them for hours.
>>
>>Long story short, Rybka did complete a tournament run at relatively fast
>>controls (e.g. 45/40, 25/40, 10/game), partly to compare its results versus
>>those at very long time controls (e.g. 240/40, 120/40, 60/game, etc). In this
>>specific tournament versus Junior 9, Shredder 9, Fruit 2.2.1, and the top Toga,
>>Rybka scored about 50%. Yes, there was too little data. But, I saw specific
>>evidence of need for improvement in certain areas, which I also saw at long
>>time-controls. So, I forwarded the games to Vaz with some general comments, to
>>which he responded with agreement.
>>
>>One problem that I've seen repeatedly is Rybka doesn't know how to deal with IQP
>>positions. It's unable to determine when IQPs are an asset or a liability, and
>>it apparently has no "knowledge" how to use an IQP for advantage, nor how to
>>attack it. It's my opinion that engines in general struggle here, but Rybka
>>seems to perform worse than others on this specific issue.
>>
>>And, there are a few other issues too, which I also showed to Vaz. Still, count
>>me as a huge Rybka supporter and fan. While the engine still has a lot of room
>>for improvement, it's the strongest on the market.
>>
>>All the best,
>>
>>Steve
>
>Hi, Steeve, I remember your games against computers.
>Please, what is IQP?
>Paulo Soares

I think it is an isolated queen pawn(d4).

Uri



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