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Subject: Re: Forsyth Notation Explained

Author: José de Jesús García Ruvalcaba

Date: 09:18:24 04/17/99

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On April 17, 1999 at 12:10:14, Bruce Moreland wrote:

>
>On April 17, 1999 at 11:19:12, José de Jesús García Ruvalcaba wrote:
>
>>On April 17, 1999 at 10:47:55, Bruce Moreland wrote:
>>
>>>
>>>On April 17, 1999 at 08:31:06, Peter Klausler wrote:
>>>
>>>>> The hyphen following the "KQkq" could also be a square, for instance e3, which
>>>>> is the target of an en-passant capture, if one is legal.
>>>>
>>>>No need for a square to define en-passant opportunities;
>>>>the name of the file suffices.
>>>
>>>I'm not describing how it should be, I'm describing the standard as it exists.
>>>
>>>bruce
>>
>>	In fact, the en-passant square is indicated always when the last move was a
>>pawn advancing two squares, regardless if it can actually be captured en-passant
>>or not. I.e. hte requirement is not the existence of a legal en-passant capture,
>>but the immediate previous advance of a pawn two squares.
>>José.
>
>Yeah, I think that is true.  It results in some strangeness when you are talking
>about EPD though.
>
>In an EPD line, if you include a "bm" (best move) tag, the move needs to be in
>standard algebraic (SAN), which involves very strict disambiguation.  As an
>example, if there is a knight on c3, pinned to the king on e1 by a bishop on b4,
>and there is another knight on g1, in standard algebraic you say "Ne2" to move
>the g1 knight to e2, rather than "Nge2", the reason being that Nce2 is illegal.
>
>I'm not disagreeing with this, it's better than the alternative, which would be
>force the (pseudo-)disambiguating "g".  This would make people to take into
>account illegal moves when writing a disambiguator, and that's just painful and
>bad.  It should be possible to take a strictly legal move list and disambiguate
>accurately based upon that, it may be that in some implementation you don't have
>a pseudo-legal move list, and you shouldn't be forced to construct one.
>
>The problem is that the "bm" tag is done right, and yet there is no legality
>checking done on the en-passant square in the FEN.
>
>No big deal, but the result is that you get absolutely correct EPD files that
>contain data that you have to verify and discard.
>
>Also, by the same argument I used about not having to generate a pseudo-legal
>move list in order to create SAN, you shouln't have to keep an en-passant square
>in your implementation, when in fact the square is bogus.
>
>I don't think that my program could produce a strictly legal FEN list for a real
>game, it would strip the bogus en-passant squares out.  It's a drag to have to
>remember illegal conditions in order to generate legal statements.
>
>bruce

I was also describing the standard as it exists (:
Until somebody comes up with something better that is universally accepted, we
have to live with the current one.
José.



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