Author: Robert Hyatt
Date: 19:22:09 03/01/06
Go up one level in this thread
On March 01, 2006 at 21:41:45, Daniel Mehrmannn wrote: >On March 01, 2006 at 14:52:06, Robert Hyatt wrote: > >>Thought I would post a more detailed follow-up to what I have been playing with, >>to prompt further discussion and maybe even additional ideas. >> >>1. I started off trying to use the raw history scores, but they really were not >>useful for a simple reason, that they conginually grow throughout the search. >>Prior to CCT I had noticed this and even experimented with "aging" the values by >>dividing all by 2 at some interval. But regardless, the numbers get very large, >>and chopping them back suddenly increases the reduction level, whereas longer >>searches would decrease the level. I punted on this pretty quickly and left the >>normal history mechanism in place solely for move ordering. >> >[...] > >Hello Bob, > >nice to see you're testing history reduction :) >I can't agree in point one that's not good to work with history scores, because >they are growing during the search and decrease the possibility of reduction. > >I found an easy way to use the history scores native for reduction without >needing a new table or other stuff. I call it "PHR" (Peak History Reduction). > >The idea is to use allready kown tables and go the easest way as possible. >Basicly we're searching the higest possible historyscore in our current moves. >This is our "peak value" at this node. So we know this move produced much >cutoff's in the past. So current moves should at least reached the half or more >points of the score to be _not_ reduced othwhise we reducing the depth. > >What's the benefits of this idea ? >- No extra table needed >- If much moves close to the peak all are full searched >- If no other move over 50% we reducing all >- No static values creating a problem on long searches > >code example in Homer: > >if (sgdPtr->EnableHistPrune && currentExtend == 0) { > if ((mPtr->flags & 4)) { > if (HistoryBest == DROP_MOVE) { > HistoryBest = score /2; > goto PVS; > } else if (reachedMoves > 3 && (score <= HistoryBest || score == 0)) { > NextDepth--; > history_ext++; > HistoryPrune = TRUE; > flags |= PruneMove; > goto PVS; > } > } >} > >Very simple, but works :) I'm using this now since june 2003 without any >problems. > >Best >Daniel OK... I tried something similar. The problem I found was that as the history values built up, pruning went away. At the speeds I saw this past weekend, the 2-3-4 minute searches slowed down significantly. I assume you are using some sort of aging process to decay the history values so that they don't rise to near 2^32-1 and sit there??? This weekend I was using actual history values, and when they reached some max point, I was aging all by dividing by 2. But I only did the aging between iterations to avoid suddenly opening the pruning floodgates in mid-iteration, and the longer iterations did less and less pruning... The current approach works the same whether a cutoff happened 10 times or 10 million...
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.