Author: Kenny Dail
Date: 04:25:23 03/04/06
Go up one level in this thread
I kind of think the idea of a GUI book is currently a silly implementation and would like to see a better standard appear. I would not like it if I went to a tournament and the TD came and told me which moves I was going to play. For me at least, opening selection and preparation is part the game of chess, by forcing me to play someone else's opening lines, is more like playing a chess variant. I don't know of any chess organizations that allow "thematic" tournaments to be figured into a person's rating. To make a book useful, (GUI or otherwise) there needs to be input from the player. At the very least presenting the list of "acceptable" moves to the player and letting it select the one it likes. Thus the player can try to steer towards games that fit it's style. Ideally a good book setup will allow the engine to add new lines, or break from the book if it doesn't like any of the available lines. For example if the book supplied has only 1 e4 available, then engine should still be allowed to play 1 d4, and add that line to the book for future reference. For a book that is going to be used by multiple engines, there shoulb be engine specific tags available, so each engine can keep it's own notes as well be able to access global stats.
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