Author: Dann Corbit
Date: 12:09:48 03/04/06
Go up one level in this thread
On March 04, 2006 at 11:46:20, Joshua Shriver wrote: >Sounds good for the end user. The only thing I see that could be a problem >pertains to engine authors. From my understanding, open books are hand tuned to >the individual engine because it then leans toward the strengths of the engine >and keeps away from the weaknesses. Amateur engine authors do not have the time for that, and I expect that most of them also lack the ability. The tool set created from this thread's suggestions could be used to make books for any purpose. It does not have to be used to make a universal book only -- it could also be used for individual books. The interesting thing is that all of the books would be in the same format. >If you just use a 2600+ GM .pgn database for an opening book then there >shouldn't be a problem for the average user. There are at least two problems with those auto-generated books. They still contain bugs, and (more seriously) they will contain a lot of positions which are correct but the engine simply does not understand. The right move with the wrong plan is worse than useless -- it's bad. >But if you plan to do that + feed >your engine a couple million games it has played because you know what are good >winning moves based on it's code, it might not be good for other engines. The format of the book has nothing to do with the data that is stored in that format. The data could be entered via computer programs and filters or it could be entered by hand using references.
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