Author: Kirill Kryukov
Date: 07:27:32 03/05/06
Go up one level in this thread
On March 05, 2006 at 09:34:28, walt irvin wrote: >in order to make programs harder to beat by a (human)there could be several >randome features ,,,if the program is playing a person you hit a button that >says human then the computer sets a bunch of randome numbers between 1 and 10 >,,,those numbers are the number of moves that the computer will stay on any >given setting ,,,,for example the computer might spit out >2,5,9,1,6,8,5,2,8,5,ect ect that means for 2 moves it will play like personality >terminator then for 5 moves it will play like personality solid then for 9 moves >it will play like personality attack ect ect and there should be at least 7 or 8 >personalities and you never know what order you will get them in ,,,,,now this >might hurt you in comp vs comp tourn but i think it would make it harder for >humans to prepare against a program ,,,, > >walter irvin This is creative. I can imagine a computer playing 5 moves in "terminator" mode, sacrificing a couple of pieces, starting an attack on human's king... And then the program switches to "ultrasolid" mode and starts thinking about protecting its own king and improving the pawn structures.. :-)
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