Author: James Swafford
Date: 12:39:51 03/06/06
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On March 06, 2006 at 11:18:29, h.g.muller wrote: >On March 06, 2006 at 07:47:24, Roman Hartmann wrote: > >>..... 'divide #' shows you the moves and the >>number of child nodes in a certain position. > >I am currently in the program of writing an advanced move generator, and I can What is an advanced move generator? -- James >attest to the fact that to have a breakdown of the total numbers by move is >really essential to quickly trace down the bugs. My perft(6) from the initial >position was 24 off out of a 119 million, all less deep perfts being OK. I would >never have found the bug if I could not have been able to identify the branch >that was off, and then zooming in by looking at the perft(5) from the position >after that moove, etc.
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