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Subject: Re: Chess program improvement project (copy at Winboard::Programming)

Author: Dann Corbit

Date: 20:49:15 03/06/06

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On March 06, 2006 at 23:45:06, Nathan Thom wrote:

>On March 06, 2006 at 23:40:58, Stuart Cracraft wrote:
>
>>On March 06, 2006 at 23:36:22, Dann Corbit wrote:
>>
>>>On March 06, 2006 at 22:14:27, Nathan Thom wrote:
>>>
>>>>>>3. Search inefficiency (branching factor of a good program is definitely under
>>>>>>4)
>>>>>
>>>>>  * My branching factor is about 2-3 for these kinds of positions.
>>>>
>>>>How are branching factors calculated? I get wildly different values at each ply
>>>>as each side usually has different numbers of moves available to them... and at
>>>>the root node, its always the full number of moves isnt it?
>>>>
>>>>e.g, for 8/6k1/6Pp/3r1P2/6K1/n3BP2/1p6/4R3 w - - 3 51
>>>>I get branching factors at each ply of 26 2 20 4 16 3 13 3 10
>>>
>>>The simplest and most accurate way to determine your branching factor is to
>>>divide the time to complete iteration N+1 by the time to complete iteration N
>>>(don't bother computing it if you had an interrupt halt calculations --
>>>calculate it only if it finished naturally).
>>
>>That's what I do, then I average them all together for the current
>>iterative deepening 1-N set for the given search.
>>
>>After that I average all those averages together across a test suite
>>to get the final branching factor.
>>
>>The former are br= in my listing and the latter are bf= which is an ongoing
>>average of the averages.
>>
>>Stuart
>
>ahhh, that would be why mines so different. i actually keep track of the actual
>number of moves followed at each ply which to me is what branching factor means.

Look at your counts:
Hi,low,hi,low...

I think it is hash table that does that with your program, but I guess if you
calculate the time you will not see the same crazy oscillations.

You should not see branching factors near 30 unless you are using mini-max.  Are
you not using alpha-beta?



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