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Subject: Re: Board Representation. Any strong chess engine uses this method? Than

Author: Vikrant Malvankar

Date: 02:22:23 03/07/06

Go up one level in this thread


On March 06, 2006 at 22:40:38, Dann Corbit wrote:

>On March 06, 2006 at 22:30:25, Dann Corbit wrote:
>
>>On March 06, 2006 at 22:14:21, Poon Wai Hong wrote:
>>
>>>Hello,
>>>
>>>Thank you.
>>>
>>>May I ask one more question? Is BASIC language a suitable language to for
>>>writing chess engine. Which strong chess engine is written in BASIC language?
>>>Can BASIC language be used to write strong chess engine? ( For example, Visual
>>>Basic, Powerbasic, etc. )
>>>
>>>I ask this question because I want to use BASIC language to write a chess engine
>>>in the future. In fact, my knowlege of other programming languages is limited.
>>
>>Writing a chess engine in BASIC will cost you about 50 Elo or so, compared to
>>some other engine.
>>
>>If you are very familiar with BASIC, then that should be your choice for your
>>first chess engine.  It would be a mistake to try to learn to write a new
>>language and learn to write a chess program at the same time, I think.
>
>Chess engines written in BASIC:
>Kanguruh:
>http://home.pacific.net.au/~tommyinoz/kanguruh.html
>
>LarsenVB (page is dead)
>
>Murderhole:
>http://www.oldre.com/murderhole/default.aspx
>
>
>Chess engines have also been written in C# and Java, which will have exactly the
>same handicaps as a VB engine (speed penalty of at least half).
What about (V)C++, ?


>
>That will cost you one full ply of analysis, but for learning how to get the job
>done, I think VB would be fine.
>
>LarsenVB was open source.  Migoya chess is a non-winboard chess engine written
>in VB.
>
>There are probably some others kicking about that I can't think of.



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