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Subject: Re: Can that really work?

Author: Vikrant Malvankar

Date: 19:54:09 03/07/06

Go up one level in this thread


On March 07, 2006 at 22:20:35, Dann Corbit wrote:

>On March 07, 2006 at 22:12:42, Nathan Thom wrote:
>
>>On March 07, 2006 at 21:34:10, Dann Corbit wrote:
>>>
>>>Opening books hold the frequently played positions near the origin.
>>>If we are talking about some position 50-60 plies down the road, the odds of
>>>hitting it during game play are "astronomical".  No, they're "commical" -- and
>>>uneconomical.
>>>
>>>Just the bare positions -- ignoring half-move clock and 3-time repeat are 10 to
>>>the 50th power.  So, let's suppose that our intrepid programmer analyzes one
>>>billion positions.  The odds in hitting one of them are one in ten to the
>>>forty-first power.  Not good.  Plus you would have a bit of bloat storing the
>>>positions and a bit of time spent searching for them.
>>>
>>>Now, let's suppose that we bypass all these objections and say "What the heck,
>>>let's do it anyway!"
>>>
>>>Well, when we look at memory, we will see (one billion * hash element size)
>>>bytes of memory consumed.  A very small hash entry would consume 16 bytes but
>>>we'll say he's clever and stores only 8 bytes.  That would be 8 gigs of ram.
>>>
>>>"Well..." (you may retort) "perhaps they are loaded on demand."
>>>
>>>I suppose that a page fault for every new position would slow down the program
>>>so much that we would see 50-100 NPS at best.  While Rybka may be a slow
>>>searcher (let's not start that debate) it's certainly not that slow.
>>>
>>>I suppose we're just going to have to admit that V.R. is a clever guy, and that
>>>he hasn't stored the middle game in the computer's data segments.
>>
>>What about only considering parts of the board (<64 squares) or only specific
>>pieces. e.g. only consider rooks+kings and have a pre-generated table of the
>>most common situations and best move? Sure, the other pieces which have been
>>ignored could make the move ridiculous or illegal but i wonder what kind of
>>success rate this would give?
>
>In the evaluation it would give good success.  But that is what everyone does.
>As data statements it would have zero usefulness.

Are current Engines using differant evaluation techniques based on the move no.
and pieces remaining on the board?



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