Author: Will Singleton
Date: 16:35:24 04/20/99
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On April 20, 1999 at 15:34:34, Christophe Theron wrote: >On April 20, 1999 at 14:40:08, Will Singleton wrote: > >> >>On April 20, 1999 at 14:10:20, blass uri wrote: >> >>> >>>Some programs knows that it is a draw but instead of stopping to play and claim >>>that it is a draw they start to do stupid mistakes and lose the game. >>> >> >>Yes, my program used to do that. Once past 50 (either actual or in the search), >>it would think all moves were equivalent, and would pick whatever happened to be >>first. Now I take into account potential loss of material. >> >>There is a similar bug some progs have, that when a repetition is found, it >>doesn't consider whose move it is. So, it might move into a repeat position and >>score it a draw, except that when the position occurred before it was the progs >>turn to move, and now it's going to lose its piece. >> >>Will > >Yes! The 16 bits version of Tiger had that bug one time, and lost against a >human player in an important tournament game! But it was easy to fix once I >realized what it was... > > > Christophe Right, server play helps to find a lot of these "gotchas." Another one for me is the idiotic Bxa2 b3 ooops problem. I'm currently testing a "fix" for this, so it doesn't horizon it off. Needs work, though. Will
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