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Subject: Re: 50 move rule question

Author: KarinsDad

Date: 09:51:55 04/22/99

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On April 22, 1999 at 12:11:41, José de Jesús García Ruvalcaba wrote:

>On April 21, 1999 at 15:03:24, KarinsDad wrote:
>
>>On April 21, 1999 at 12:30:50, blass uri wrote:
>>
[snip]
>>>but what do you suggest to do if both program are not stupid to make a bad move
>>>but continuie to play.
>>>
>>>The game can continue 1,000,000 moves and it can take 100,000 hours(assuming
>>>that every side use 2 hours per every 40 moves.
>>>
>>>100,000 hours are more than 10 years.
>>>
>>>Do you want the ssdf testers to wait more than 10 years to finish the game?
>>>
>>>I think that they have better things to do.
>>>
>>>Uri
>>
>>How about time controls?
>>
>>This is what was used to prevent humans from playing forever.
>>
>>Why should the same rules not apply to computers as to humans?
>>
>>If both programs think they are winning and they play a long time without a pawn
>>push or a capture, then either they will be smart enough to figure out that they
>>are short on time (and then claim the draw with the 50 move rule) OR they will
>>lose either on time or due to making inferior moves. End of story.
>>
>>KarinsDad :)
>
>	SSDF does not use sudden-death time controls (AFAIK), and I think Uri refers
>mainly to SSDF games. A game can really take forever if neither side claims a
>draw.
>José.

I understand that. But Uri asked what I suggested (for SSDF it appeared). So, I
suggested time controls. I have never understood why we use only some of the
human/human rules when talking about computer/computer games.

From my point of view, the rules should be identical between the two WITH the
exception of areas where a difference doesn't matter (such as humans are not
allowed to write down anything other than the move, the time, and the result
whereas computers can log their PVs and other information) or where a difference
does not make sense (such as a human must hit the clock with the same hand as
making the move).

KarinsDad :)



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